Fenella Reid’s shitter!

Due to a helpful letter left behind, we can know that Ms. Fenella Reid worked for the Boyle company, and at the time of Peak Delilah she was living in a collapsing, ruined townhouse on Kaldwin Boulevard. Though Fenella eventually left town, her shitter stayed behind as a testament to the vulgar inhumanity of dark-sided witchcraft! When I saw this puddle of smashed porcelain, I just wanted to drop to my knees and scream “why, why, WHY?”, but since I’m going for the Ghostly achievement I just silently took a dignified picture, like a professional combat correspondent. I definitely choked out the Brigmore Witch that was standing lookout at the top of the townhouse. Earlier in the game, you overhear two witches cackling about how satisfying it is to smash precious dishware. I’m sure this was her doing, the villain.

The Incredible Time-Traveling Shitters of Stilton Manor!

Aramis Stilton gives the impression of a well-meaning, if not simple-hearted fellow who just wants to collect art and arrange flowers. How did his manor fall into such disrepair? The long and short of it is Stilton permitted Duke Abele and his shitty cronies to use his home for a séance that ultimately gave physical form to the spirit of Delilah. Now he’s trapped in a prison in his mind, but you can free him using a hand-held, dark-sided timepiece and a strategic bump on the noggin.

The timepiece can also be used to check out Stilton’s phenomenal shitters. You can use the timepiece to either take a little peek back in time through a glass, or transition entirely from the present to the past. Clearly, time and witchcraft has taken a toll on Stilton’s master bathroom. Though the decor was quite nice back then, nature added some beautiful and dignified additions of her own. Some fallen pipes now house ornamental grasses, vines, and god knows what else, and a brass alligator statue salutes us from the bow of that bathtub. The shitter itself remains whole and in working order in both timeframes. The complexity of this washroom is yet unsurpassed.

This shitter is a contender for the esteemed Blue Bowl of 2019.

Clockwork Mansion Master Bedroom shitter!

Towering high above the rat-infested streets of Dunwall is the Clockwork Mansion of Kirin Jindosh! It has four floors and two bathrooms. Fuck you I guess if you work here.

If you want to complete the game without ever being seen, you’ll want to traverse the entire map of the Clockwork Mansion without using any floor-shifting levers even once. This is possible if you smash the skylight in his entryway with a bottle and climb around in the ceilings above all the moving parts. However, if you want to take a picture of Kirin Jindosh’s private shitter, you’ll need to move one or two levers.

Jindosh is a weird guy, and not because he spends his life disguising his torture-lab as a quirky, upper-class amusement park. His washroom is way bigger than most entire apartments in Dunwall, and it looks like he mixes his relaxations with his work because there’s a microscope on the table near his bathtub. Maybe he likes to look at his toenail lint under magnification. Freak.

The washroom, which doesn’t even have a chamberpot, let alone a toilet, is in a fussy configuration to the bedroom, which houses the toilet in a little closet. The shitter itself has terrible lighting and is rather unremarkable. Frankly, Jindosh, I’m disappointed in you! To access either one, you’d have to be standing on the other side and use a lever. That part might not so much weird as it is overly complicated, but he has peppered the walls of his washroom and his shitter with portraits of nogoodniks and criminals (including Delilah, Luca Abele and Aramis Stilton), and that part is very weird!

Clockwork Mansion Assessment Chamber shitter!

The second shitter in the Clockwork Mansion is located in the basement, within the shifting maze that imprisons Anton Sokolov. In the first Dishonored, Sokolov is a jackass who gets happy watching rats cannibalize each other. But in Dishonored II, he’s portrayed as a grandfatherly figure to Emily Kaldwin. Anyway, here’s his prison shitter.

Does it say something ‘nice’ about Kirin Jindosh that he provides a shriveled ancient like Sokolov with a satisfactory shitter like this one? Not necessarily; it just implies Jindosh is hoping to keep Sokolov locked up for a very, very long time.

Mirell’s Basement shitter!

Mirell Hoofbeat lives at a backwater settlement on The Farmers’ Coast. He has a barbaric iron-barred cell in his basement where he keeps his daughter, Bea, who is sick with worms. See, to keep Bea from biting people and burning houses, Mirell has to keep her locked in the basement. Yes, worms are to blame for this!

Well, it ain’t worms, it’s the Red Madness, but anyone with a brain could see that. I shouldn’t be too harsh on Mirell. He’s likely illiterate, has a maximum of nine teeth, and no birth certificate.

When you explain it to Mirell, carefully, and using very small words, he’ll give you a family heirloom in exchange for advice on how to put her down like a sick horse. When you come back in a few days, Mirell claims he did it with a poison tea, but I doubt that. Look at how this cell is all covered in blood! Are you just going to leave it like this, you filthy pig? At least he had the basic humanity to offer Bea a shitter while she was in captivity.

Enderal: The Forgotten Stories is a mod for Skyrim which is takes place on a landmass entirely separate from Tamriel. It is available for free on Steam.