Gauley Mine shitter!

I could be wrong, but I think this was recently added! Because I have been hunting these shitters, let me tell you, and I did not see you here before, Gauley Mine outhouse! Look at the goodies inside. The colors are all fucky because it was night time when I found this, but I wasn’t going to hang around til morning because this place is crawling with icky bugs and crispy zombies. The exterior’s decoration - a crate of explosives - is a saucy wink enticing you to take a peek inside. And inside, there’s gangly little teddy bears, clumps of matted, fallen leaves and part of a butter churn: An addition that is both disgusting, and at the same time so very interesting. Thumbs up to this shitter.

Taiga Farmhouse shitter!

Greetings from scenic Taiga! When you first enter this zone, there’s a whole kerfuffle as you’re ambushed by a forest tribe, and then rescued from drowning by a beautiful forest warrior. When you finally stagger to your feet, you’re outside a tumbledown farmhouse. And right there, this gorgeous, rustic shitter is waiting for you; its door open wide, without words it seems to ask, “Are you okay?” There’s even a heart on the door! A great omen right at the start of this zone.

Slave “Quarters” shitters!

This one is hard to look at, brigade. So if you have a heart beating inside your chest it is gonna ache when you get a load of this shit.

In the Caspian Sea segment of Metro: Exodus you’ll have to crawl through a sewer, and within the caverns you’ll find a truly terrible sight. Some group associated with The Baron keeps slaves down here. There are vicious dogs, cages for animals and people alike, cardboard sleeping mats, and just all around heartbreaking shit. It’s hard to look at, but note how the slaves have to sleep right next to the shitters. No one should have to live like this. The Baron and his evil crew truly have no humanity, and deserve everything they get. I came back through here after my no-kill run and cracked their skulls like watermelons!

The Tempest shitter!

Submitted by bucket brigadier fabronaut, who contributes the following:

“Hey, look! A shitter! Been so long since I played a game with anything like that. Mass Effect Andromeda, on board the ship – I already forget the name of it. The Tempest? Haven’t played any single player games in aaaaaaaaaages hence finally seeing a can I can take a snap of!

Hometown Outhouse!

Brothers: A Tale of Two Sons is a single-player game in which the the single player (you) controls two player characters (older brother and younger brother) at the same time, or separately, with different areas of the keyboard or controller. It’s a bit challenging and different, and the gameplay and obstacles are reminiscent of LoZ: Twilight Princess, which I love. I’ve only played a couple of hours so far, but already very early on in the game before the boys even leave their hometown, I found an interactive shitter. When I saw the structure, I had only mere hopes (from the outside, it could even be a garden shed). To my delight, I discovered that not only is it in fact an outhouse, but you get two interactions here, which makes this a blue ribbon shitter, even if you can’t open the door. In the first interaction, the big brother leans toward the structure, quickly realizes it stinks, and waves his hand while making a mournful sound. In the second interaction, the little brother pounds on the door and laughs, causing the occupant to holler.

Hornwright Saferoom shitter!

If you play through the Wastelanders quest line, you’ll find a ghoul scientist down here in the Hornwright Saferoom testing the programs of the Motherlode (a high-powered AI deep drill that shits out chunks of metal ore). The scientist, Penelope Hornwright, was once the top graduate at Vault-Tec University. Now that she’s a ghoul, she has tons of time to pursue her passion for technology, and do sciency things in the deeper crevices of the wasteland. This portion of the zone showcases her powder room, reminiscent of the shitter at Agatha’s house from Fallout 3. If Penelope herself wasn’t in the room as you explore it, you’d still know right away that this is lady’s crapper. It’s remarkable that this area, which exists only for the player to have a conversation with Penelope, has enough aesthetic presence to house a shitter. It rests on a raised platform, with privacy screens practically growing out of the base, causing one to ask from whom does Penelope seek privacy? It wasn’t exactly easy to get here. Gaining the access keycard to this room took me a little minute, and by that I mean hours, and veritable bandoliers of ammo, so when I saw this elegant shit I realized I was sharing company with a real mademoiselle.

Tower Mzark shitter!

Here we see the skeleton of Drokt, a self-described simple man who chose to die rather than give up solving a Dwemer puzzle. He leaves behind a diary entry that details the trouble he encounters with the contraption. He may not have had the extreme intelligence of the Dovahkiin (from right to left, you just keep pressing each button until it won’t go anymore and the puzzle will unlock), but at least he had a shitter.